hmmm

This forum is for discussions related to the Runaway Robot puzzle
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camel
Posts: 50
Joined: Wed Dec 26, 2007 6:41 am
Location: Totally not Austria

hmmm

Post by camel »

this has not much to do with the game but dont you also like the look of my "sanitized" boards? :-)

http://666kb.com/i/auy8rffa7ngeyjpvs.png

p.s.: my solver is slow becaus i am using a different approach then all of you ... we called it the path-via-subpatch-caching-locationing technique :-))) i got a x/y->subpathlength_up_to_length_n and a subpathlength_up_to_length_n->x/y lookup structure that makes locating even paths with a length of 500 very easy. n is something between 5 and 10 or so ... something not to small ... something not to big so creating the lookup tables wont take an hour :-)
antirem
Posts: 10
Joined: Mon Dec 29, 2008 6:04 am

Post by antirem »

dude.. that looks sweet how did you do that.
please dont use DD-WRT
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Allosentient
Posts: 273
Joined: Thu Apr 10, 2008 9:47 pm

Post by Allosentient »

Haha, my solver uses 3D (OpenGL) with a user-controllable camera :P

I like what you did!
therethinker
Posts: 144
Joined: Fri Mar 28, 2008 11:29 pm
Location: #hacker.org on Freenode

Post by therethinker »

Allo: really!? That doesn't seem very helpful at all...

And camel: if you're claiming that your solver is slow because of your technique: improve your technique! That's the part that is the most fun! :D
Allosentient
Posts: 273
Joined: Thu Apr 10, 2008 9:47 pm

Post by Allosentient »

therethinker wrote:Allo: really!? That doesn't seem very helpful at all...
I was using it for mortal coil for debugging purposes, to track where the solver was currently trying to calculate its moves, and because it was more satisfying to see it calculate the answer and have it show up on the screen the way it does.
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Zaffron
Posts: 491
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Location: Invading a small country

Post by Zaffron »

How might one code such a thing?
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