this has not much to do with the game but dont you also like the look of my "sanitized" boards?
http://666kb.com/i/auy8rffa7ngeyjpvs.png
p.s.: my solver is slow becaus i am using a different approach then all of you ... we called it the path-via-subpatch-caching-locationing technique )) i got a x/y->subpathlength_up_to_length_n and a subpathlength_up_to_length_n->x/y lookup structure that makes locating even paths with a length of 500 very easy. n is something between 5 and 10 or so ... something not to small ... something not to big so creating the lookup tables wont take an hour
hmmm
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I was using it for mortal coil for debugging purposes, to track where the solver was currently trying to calculate its moves, and because it was more satisfying to see it calculate the answer and have it show up on the screen the way it does.therethinker wrote:Allo: really!? That doesn't seem very helpful at all...