today i made a pretty major rebalance to the game: Grunts now only take 40% damage from Hovercraft. if you look at the top bots, they pretty much make nothing but hovercraft. the hovercraft are overpowered. discussing with other bot makers, we agreed the best fix was to make the Grunts take less damage against them. this will make Grunts much more useful, and in turn may bring Artillery into common use.
a new SDK contains this update.
happy hunting,
adum
Game Rebalance and new SDK 389
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- Posts: 5
- Joined: Sat May 17, 2008 9:38 pm
Yea I'd agree. Not only were they the best average speed over the 3 kinds of terrain, but the longest attack range. A group of hovercraft could decimate anything before it had a chance to fire once.gorzak wrote:I am glad this was changed, hover craft were indeed too powerful. Now to update my bot.
Grunts having the shortest attack range didn't help either. Unless a grunt caught a hovercraft in the forest, it was still an even match on grass if the hovercraft ran away. The grunt would eventually catch the hovercraft, but only after taking lots of damage.
Re: Game Rebalance and new SDK 389
adum wrote:today i made a pretty major rebalance to the game: Grunts now only take 40% damage from Hovercraft. if you look at the top bots, they pretty much make nothing but hovercraft. the hovercraft are overpowered. discussing with other bot makers, we agreed the best fix was to make the Grunts take less damage against them. this will make Grunts much more useful, and in turn may bring Artillery into common use.
a new SDK contains this update.
happy hunting,
adum