Why so few competition
Why so few competition
Why is there so few competition compared to other games?
Since when can I become rank 29 in this challenge with only a fairly basic
bruteforce solver whith only a few optimizations on my implementation.
(This is because I can't think of a better algorithm in the moment).
Also the number of people on the top 100 list, who solved a level this year is very low compared to other games. But everyone who completed runaway robot should be able to come at least as far as I did. Did I miss something?
By the way, why are the three top players tails,Yharaskrik and mrhaandi so far off from the rest that lingers around at level 100?
Is there a non-bruteforce algorithm or do you just use some very advanced search tree pruning?
But I guess nobodys gonna tell their secrets on this one...
Since when can I become rank 29 in this challenge with only a fairly basic
bruteforce solver whith only a few optimizations on my implementation.
(This is because I can't think of a better algorithm in the moment).
Also the number of people on the top 100 list, who solved a level this year is very low compared to other games. But everyone who completed runaway robot should be able to come at least as far as I did. Did I miss something?
By the way, why are the three top players tails,Yharaskrik and mrhaandi so far off from the rest that lingers around at level 100?
Is there a non-bruteforce algorithm or do you just use some very advanced search tree pruning?
But I guess nobodys gonna tell their secrets on this one...
Well, it's a shame that the site is dead =/
I remember the old times when the ranking changed like every hour because people would go and solve new challenges! At this time, new puzzles and new challenges appeared very frequently!
Very talented people put a lot of effort is solving the puzzles/challenges, and this is very good! Too bad the majority of them is inactive.
Edit: it seems that Yharaskrik is active on Pusherboy recently! That's great news
I remember the old times when the ranking changed like every hour because people would go and solve new challenges! At this time, new puzzles and new challenges appeared very frequently!
Very talented people put a lot of effort is solving the puzzles/challenges, and this is very good! Too bad the majority of them is inactive.
Edit: it seems that Yharaskrik is active on Pusherboy recently! That's great news
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Well, okay, yes: This forum is not dead. But it is slowly dying, and that is a shame. I understand if adum does not have the real-life time anymore to update this website, but then he should in my opinion let somebody else do this job.avrrobot wrote:But you all are still around, obviously.
So it can't be that bad.
By the way, it is "so little competition", not "so few".
I still have a lot of work on other puzzle series ...
I am taking break from mortalcoil, but ... I have to rethink the deduction process;
I did some work on brickolage as well but ... ;
I am still not done with modulo ... but I cannot see a fresh idea for speedup;
I have finished robot and crossflip and should finish oneOfUs quickly ... ;
I don't see problems with tapeworm, just I have not reserved time for codding it yet (It seems to me I have very good notion how to code it) ...;
Yes and the remaining one is the pusherboy ... and so far I have no notion how to implement good cutting heuristics for bruteforce needed here (problem is I was almost sure the levels are unsolvable, till I finally found the solution ... and of course my current level ... 18 must be unsolvable as well;) ).
I would definitely code tapeworm before pusherboy, but I am not sure how would I share priorities among the improvements of created codes.
I am taking break from mortalcoil, but ... I have to rethink the deduction process;
I did some work on brickolage as well but ... ;
I am still not done with modulo ... but I cannot see a fresh idea for speedup;
I have finished robot and crossflip and should finish oneOfUs quickly ... ;
I don't see problems with tapeworm, just I have not reserved time for codding it yet (It seems to me I have very good notion how to code it) ...;
Yes and the remaining one is the pusherboy ... and so far I have no notion how to implement good cutting heuristics for bruteforce needed here (problem is I was almost sure the levels are unsolvable, till I finally found the solution ... and of course my current level ... 18 must be unsolvable as well;) ).
I would definitely code tapeworm before pusherboy, but I am not sure how would I share priorities among the improvements of created codes.
I think you should be able to solve a bigger number of levels in pusherboy easily,
considering how good you do in the other games.
I only have done one major improvement on my bruteforce solver and then some
smaller performance upgrades with minor code improvements.
While I am confident that I could make it to 100 with some more work,
I can't possibly think of the improvements that brought tails to level 307.
considering how good you do in the other games.
I only have done one major improvement on my bruteforce solver and then some
smaller performance upgrades with minor code improvements.
While I am confident that I could make it to 100 with some more work,
I can't possibly think of the improvements that brought tails to level 307.