Maeda Path

Discussion of challenges you have already solved
mjb
Posts: 2
Joined: Tue Mar 17, 2009 10:42 pm

Post by mjb »

i wrote an bot for solving that problem.

The Software made screenshot and analysed the pixel colors around the current Mousepointerposition. Depending on the color i made the MousePointers position jump.
So my bot played the game for me.
Schnapphahn
Posts: 12
Joined: Sun Oct 26, 2008 4:33 pm

Post by Schnapphahn »

All I used is calculator here, uhmm, and of course swf-decompiler. What game are you talking about? ;-)
Millennium
Posts: 17
Joined: Thu Apr 21, 2011 3:08 am

-_-

Post by Millennium »

I used CE and solved every single level by hand in about 20 minutes -_-
AMindForeverVoyaging
Forum Admin
Posts: 496
Joined: Sat May 28, 2011 9:14 am
Location: Germany

Post by AMindForeverVoyaging »

karma-fusebox wrote:is being thrown back to the very beginning at each failure a bug or a feature to annoy players? :)
No matter what it is, the guy who programmed it to be like that is an idiot. It's a shame really since the original idea from John Maeda is pretty nice.
IIMOG
Posts: 9
Joined: Thu Jun 02, 2011 8:35 pm

Post by IIMOG »

No software needed for decompiling: http://www.showmycode.com/
lezazA
Posts: 1
Joined: Mon Sep 05, 2011 8:31 pm

Post by lezazA »

Disassembled with flasm, searched for "15", found a very suspicious

Code: Select all

      push 15
      lessThan
changed to

Code: Select all

 
     push 1
     lessThan
Reassembled, started the game and I immediately got the answer before starting level 1 :D
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