Search found 14 matches
- Wed Aug 19, 2020 8:26 pm
- Forum: Mortal Coil
- Topic: Funny level generation code
- Replies: 0
- Views: 18315
Funny level generation code
Hey guys, I made a level generator a while back to try to generate really big levels. Got a bit sidetracked into various methods for how to actually do it. Some of the output is here, take a look if you're interested: http://fuseki.net/coillevels/ Has anybody else made a level generator? What algo d...
- Sun Nov 19, 2017 8:19 pm
- Forum: Pusherboy
- Topic: Why so few competition
- Replies: 11
- Views: 63535
- Sat Dec 19, 2015 1:26 am
- Forum: Mortal Coil
- Topic: downloading higher levels changed
- Replies: 3
- Views: 19108
downloading higher levels changed
If you are having problems downloading higher levels, you need to use a more advanced library - for python one that works is "requests" http://docs.python-requests.org/en/latest/ . I think curl would also work.
- Fri Jun 24, 2011 11:11 am
- Forum: Mortal Coil
- Topic: Basic strategy: how do you get into the top 10?
- Replies: 16
- Views: 60522
levels
i've done a few rewrites to this... naive gets to around 50 or 60 rewrite 1 gets to around 250 (python) or 500+ (from what i know of the java / c solvers) rewrite 2 gets to 500 or so (python) or the top of the score list (java / c) and i'm hoping my level 3 will pass everyone, once memory use is fix...
- Fri Jun 24, 2011 11:05 am
- Forum: Mortal Coil
- Topic: New levels: 1107 to 1206
- Replies: 9
- Views: 35661
- Wed Jun 08, 2011 9:38 am
- Forum: Mortal Coil
- Topic: New levels: 1107 to 1206
- Replies: 9
- Views: 35661
- Wed Jun 08, 2011 9:37 am
- Forum: Mortal Coil
- Topic: languages & levels
- Replies: 3
- Views: 22827
languages & levels
what language are you guys using for your coil solver?
I know the top guys are C and java... (for now)
I"m using python and know there are perl & go solvers out there too.
ill add poll options (if I can) if people request them.
I know the top guys are C and java... (for now)
I"m using python and know there are perl & go solvers out there too.
ill add poll options (if I can) if people request them.
- Tue Jul 15, 2008 2:21 pm
- Forum: Challenges
- Topic: hackvm documentation for 'v'
- Replies: 1
- Views: 8049
hackvm documentation for 'v'
the hackvm documentation says:
'v' Remove S<S0+1> from the stack and push it on top (ex: 0v swaps S0 and S1)
i think it's meant to say '1v swaps s0 and s1'
because code:
010v
stack is
0 [0]
1 [0,1]
0 [0,1,0]
v [0,1]
0,1 are not getting switched.
'v' Remove S<S0+1> from the stack and push it on top (ex: 0v swaps S0 and S1)
i think it's meant to say '1v swaps s0 and s1'
because code:
010v
stack is
0 [0]
1 [0,1]
0 [0,1,0]
v [0,1]
0,1 are not getting switched.
- Thu Nov 22, 2007 11:11 am
- Forum: BitBath
- Topic: small request
- Replies: 0
- Views: 15992
small request
can you black out the match result, until it's moused over or selected? i think it'd be more exciting to watch one without knowing the winner beforehand
- Thu Nov 22, 2007 10:34 am
- Forum: BitBath
- Topic: weird difference between 1st vs 2nd slot in the simulator
- Replies: 1
- Views: 16574
fixed. doh.
fixed. it was my bug. the problem was i assumed the opposing faction number would always be one. apparently when you're red, it's not.
- Wed Nov 21, 2007 3:47 pm
- Forum: BitBath
- Topic: weird difference between 1st vs 2nd slot in the simulator
- Replies: 1
- Views: 16574
weird difference between 1st vs 2nd slot in the simulator
I have a class that never generates exceptions, in or out of native. When I test it vs itself or another bot, its behavior changes depending if it's in the first or second slot. In the first one, read, it looks like it occasionally misses thinking. In the second slot, it behaves the way I expect. I ...
- Wed Nov 21, 2007 1:59 pm
- Forum: BitBath
- Topic: no arrays of strings?
- Replies: 4
- Views: 24497
no arrays of strings?
arrays of String aren't allowed yet? uncommenting this line causes an exception: public String[] faction2eng={"ME","HIM","NEUTRAL"}; ojvm.util.BadDescriptorE: java/lang/String at ojvm.util.Descriptor.<init>(Descriptor.java:81) at ojvm.util.Descriptor.<init>(Descriptor.j...
- Wed Nov 21, 2007 1:56 pm
- Forum: BitBath
- Topic: server down
- Replies: 3
- Views: 23302
server down
no matches have been fought for a while now. what's up?
- Sun May 13, 2007 6:56 pm
- Forum: Mortal Coil
- Topic: Mortal Coil is the best game
- Replies: 9
- Views: 46019
Mortal Coil is the best game
clearly.