Hi,
the idea came to my mind to ... but the longer I "played" the more I realized, that more than 2 players would alot be like rolling the dice because you could eliminate 2 opponents just to loose to the third one that was just waiting and building up an army ... there would be totally new strategies which just base on the fact, that you can win by eliminating only 1 opponent.
It could be possible anyways ... if theres a ranking-system which takes in account how many units you destroyed or how many cities were captured. But that seems like quiet some work todo.
For your bot it wouldn't make a difference anyways ... since its just bots from another faction. Bots will never be able to really analyze the strategies of the enemies or to communicate them in a global way, so it wouldn't make any difference, knowing which faction a bot is from.
What would be an interesting and not to hard thing would be kinda BitBath-challenges. Meaning you have a some kind of fixed levels. Each level would have always the same seed and always the same opponent-bot. Your bot always starts at Level 1 and has to get as far as possible.
Unfortunatly the 4 standard bots aren't enough to do that .. but I think a lot of users would send in bots (which of course can't be changed afterwards, to maintain the difficulty of each level) for that purpose.
BitBath really has potential to get way more complex and deep as it is right know ... but maybe its a good thing, that it focuses on just some aspects of strategy-AIs so new guys like me have a chance to compete.
When I started I was lucky when my bot was able to beat "Genghis" in the long run (of course it does now).
Sometimes an easy idea is better than a way too comlex bot which gets "over-controled" ( don't know a better way to say it .. it just means that the more complexe my algorithms got that more collusions between the single ideas I put in that bot occured).
And anyways, I'm pretty sure adum has a job besides hacker.org ... if you know what I mean
Michael