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weird difference between 1st vs 2nd slot in the simulator

Posted: Wed Nov 21, 2007 3:47 pm
by ernie
I have a class that never generates exceptions, in or out of native.

When I test it vs itself or another bot, its behavior changes depending if it's in the first or second slot. In the first one, read, it looks like it occasionally misses thinking. In the second slot, it behaves the way I expect. I can send code if necessary.

fixed. doh.

Posted: Thu Nov 22, 2007 10:34 am
by ernie
fixed. it was my bug. the problem was i assumed the opposing faction number would always be one. apparently when you're red, it's not.