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Why so few competition

Posted: Wed Oct 08, 2014 3:07 pm
by avrrobot
Why is there so few competition compared to other games?
Since when can I become rank 29 in this challenge with only a fairly basic
bruteforce solver whith only a few optimizations on my implementation.
(This is because I can't think of a better algorithm in the moment).
Also the number of people on the top 100 list, who solved a level this year is very low compared to other games. But everyone who completed runaway robot should be able to come at least as far as I did. Did I miss something?

By the way, why are the three top players tails,Yharaskrik and mrhaandi so far off from the rest that lingers around at level 100?
Is there a non-bruteforce algorithm or do you just use some very advanced search tree pruning?
But I guess nobodys gonna tell their secrets on this one...

Posted: Sat Oct 11, 2014 4:47 pm
by camel
Who really cares? The site is dead and the ranking never made much sense.

The point is to improve your programming skills and your overall intelligence ... well at least the one the academic world cares about ... ;-)

Posted: Sun Oct 12, 2014 4:29 pm
by avrrobot
You're right, but the more active competition, the better the motivation
to archieve a high score. Therefore this would help you learn new things.

Posted: Sun Oct 12, 2014 4:52 pm
by bsguedes
Well, it's a shame that the site is dead =/
I remember the old times when the ranking changed like every hour because people would go and solve new challenges! At this time, new puzzles and new challenges appeared very frequently!
Very talented people put a lot of effort is solving the puzzles/challenges, and this is very good! Too bad the majority of them is inactive.

Edit: it seems that Yharaskrik is active on Pusherboy recently! That's great news :)

Posted: Mon Oct 13, 2014 12:10 am
by AMindForeverVoyaging
camel wrote:the ranking never made much sense
This.
bsguedes wrote:Well, it's a shame that the site is dead =/
And this.

Posted: Mon Oct 13, 2014 10:18 am
by avrrobot
But you all are still around, obviously.
So it can't be that bad.

Posted: Tue Oct 14, 2014 7:37 pm
by dangermouse
we are also lurking all the time :-)

Posted: Tue Oct 14, 2014 11:15 pm
by AMindForeverVoyaging
avrrobot wrote:But you all are still around, obviously.
So it can't be that bad.
Well, okay, yes: This forum is not dead. But it is slowly dying, and that is a shame. I understand if adum does not have the real-life time anymore to update this website, but then he should in my opinion let somebody else do this job.

By the way, it is "so little competition", not "so few". :wink:

Posted: Thu May 28, 2015 1:16 pm
by Hippo
I still have a lot of work on other puzzle series ...
I am taking break from mortalcoil, but ... I have to rethink the deduction process;
I did some work on brickolage as well but ... ;
I am still not done with modulo ... but I cannot see a fresh idea for speedup;
I have finished robot and crossflip and should finish oneOfUs quickly ... ;
I don't see problems with tapeworm, just I have not reserved time for codding it yet (It seems to me I have very good notion how to code it) ...;
Yes and the remaining one is the pusherboy ... and so far I have no notion how to implement good cutting heuristics for bruteforce needed here (problem is I was almost sure the levels are unsolvable, till I finally found the solution ... and of course my current level ... 18 must be unsolvable as well;) ).

I would definitely code tapeworm before pusherboy, but I am not sure how would I share priorities among the improvements of created codes.

Posted: Sun May 31, 2015 7:28 pm
by avrrobot
I think you should be able to solve a bigger number of levels in pusherboy easily,
considering how good you do in the other games.
I only have done one major improvement on my bruteforce solver and then some
smaller performance upgrades with minor code improvements.
While I am confident that I could make it to 100 with some more work,
I can't possibly think of the improvements that brought tails to level 307.

Posted: Sun Nov 19, 2017 8:19 pm
by ernie
I still am thinking about this problem.

wow

Posted: Tue Oct 02, 2018 3:27 pm
by lvhao945
I am still thinking about this problem too. :D