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Maeda Path

Posted: Sat Mar 07, 2009 8:59 pm
by wodkahack0r
Didn't even know, that *.swf can be decompiled.. :-D

Posted: Sun Mar 08, 2009 10:23 pm
by PeterS
lol. I think I found a new way to get the answer. No playing and decompiling involved at all.
Just right click the flash game and then click on 'Play' in the context menu and you will get to the next level.
It was way too easy this way ;-)

Posted: Mon Mar 09, 2009 3:57 am
by MerickOWA
Wow, lol thats pretty amusing ;)

I reverse engineered the answer, but doing "RClick->Play" is pretty funny ;)

Posted: Mon Mar 23, 2009 2:00 pm
by karma-fusebox
did anyone more than 3 levels the honest way? is being thrown back to the very beginning at each failure a bug or a feature to annoy players? :)

Posted: Mon Mar 23, 2009 10:16 pm
by gfoot
I solved about 8 - 10 levels properly, but I have a touch screen which makes this game much easier - you can warp around, and don't need a steady hand (just accurate clicks).

Posted: Tue Mar 24, 2009 1:54 pm
by ikea
i managed to enter level 7 the fair way...

Posted: Mon Mar 30, 2009 7:17 am
by subworx
i got to level 4 or 5 without cheating
ran the swf through a decompiler, and only there figured out that the standard context menu 'play' entry would just kick me to the next level :o

Posted: Mon Mar 30, 2009 12:37 pm
by Chocoholic
Is that "play" thing actually a bug or is it a legit way of solving it without using a decompiler? I did the same, btw.

Posted: Mon Mar 30, 2009 5:29 pm
by Broker
There exist another method for playing it easier:
Just follow the direct link http://www.hacker.org/challenge/misc/maeda.swf, then press the "F11"-key for maximizing the screen. Now you get much more "room" for your mouse :-)

But only half as funny as the "play"-context menu possibility :lol:

Posted: Mon Jun 22, 2009 8:02 am
by bottomy
i did it awhile ago, but didn't see anyone post they did it this way. my flash decompiler is unregistered so it only lets me view it but not edit it. so i just checked the script for where it gives you the answer then just make a javascript to give me the answer.

Code: Select all

<script language="javascript" type="text/javascript">
{
xx = 18;
aa = 17;
xx = xx * 29 * aa;
xx = xx + (5423 + aa);
xx = xx * 11;
xx = xx - 77 * aa;
document.write(xx);
}
</script>

Posted: Thu Oct 01, 2009 1:02 pm
by contagious
gfoot wrote:I solved about 8 - 10 levels properly, but I have a touch screen which makes this game much easier - you can warp around, and don't need a steady hand (just accurate clicks).
You dont need a touch screen to wrap around :). Just hold left click...

Posted: Wed Jul 28, 2010 1:08 pm
by Axxaran
@bottomy: yep, i first tried it with the unregistered version of Sothink, but (at least the latest version) only the first 5 action scripts are shown. So you usually need the registered one to solve it. Good that we bought an official version in 2006, and even better, that i found this one on my disc *puuh*

Posted: Sat Oct 16, 2010 11:55 pm
by chephy
I didn't have any fancy decompilers at hand, but FLASM did the trick: I just located the conditional branch in the bytecode which jumps over the piece of code displaying the answer, removed it, and recompiled – problem solved.[/url]

Posted: Tue Jan 04, 2011 4:54 pm
by p99p5
Am I the only who wrote a bot to play the game? :(

Posted: Sat Jan 29, 2011 2:32 pm
by Guderian
i solved it properly....ok i clicked play :-P