Levels 242 and above

camel
Posts: 50
Joined: Wed Dec 26, 2007 6:41 am
Location: Totally not Austria

Post by camel »

yeps! nice site ...

if you want i can create accounts named like deleteme01-deleteme09 and let them solve one-of-us to level 500 so you maybe get different solutions in your logfile

any chance bitbath and wormgame will support perl or something similar?
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adum
Posts: 392
Joined: Thu Apr 19, 2007 12:49 pm
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Post by adum »

camel, thanks for the offer of the solving, but since we have 500+ levels that are proven to work, i think things should be good for now.

not really much chance of a perl implementation for the bot game -- making the vm is a huge effort. i think there are some perl in jvm implementations, but i'm not sure how workable they are.

adum
Captain Segfault
Posts: 67
Joined: Sat May 05, 2007 6:11 pm
Location: San Carlos, CA
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Re: Levels 242 and above

Post by Captain Segfault »

adum wrote: everything else is the same. this should get us to level, hmmn, 2000 or so. i'd say we'll never make it, but you never know...
Good question.
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