Deluge

Discussion of challenges you have already solved
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jonik555
Posts: 43
Joined: Mon Aug 31, 2009 6:18 pm
Location: Prague

Deluge

Post by jonik555 »

Very hard for me... I did it at 4th try. After each try I was so mad, that I left it for week and didnt think about it :D Nice challenge!!!!
my code is:

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4444***0> 0<3+0<1+> 0<2+0<> 00<1+<1->      
0<<<1-0^44*1v1^/*-35*:78*5-?0<<<1-<0:6?84*2+g01-0<<<1->0<<<1-0<1+<>0<1+0^<1+1v>  
0<<<1+0^44*1v1^/*-0  :78*5-?0<<<1+<0:6?84*2+g01-0<<<1+>0<<<1+0<1+<>0<1+0^<1+1v>      
0<<<44*    :1+677*+?0<<<44*-<0:4?58*g01-0<<<44*->0<<<44*-0<1+<>0<1+0^<1+1v>           
0<<<6425***:1-677*+?0<<<44*+<0:4?58*g01-0<<<44*+>0<<<44*+0<1+<>0<1+0^<1+1v>                 
10<<<>4444***0> 0<<0<1+<1-:1+4?10>!0<<1+0<>257*+c
(without newlines ofcourse :D)

How did You solved it?
There are 10 types of people, those who understand ternary, those who think that this joke is about binary and the others.
Karian
Posts: 75
Joined: Wed Jan 09, 2008 10:21 am

Post by Karian »

I can't directly find my code, since it has been a while I did any HVM challenges. I'm just having more fun with Superhack challenges these days.

The main idea was having one function with 2 parameters (coordinates) passed that checks the value at it's current location. If it was black, it ends, if it is white, change it to black, and call the same funtion for all 4 squares touching your current coordinate.

In the final result, for making the cycle limit, I had actually 4 functions, so that I could exclude the direction I was coming from in the check. It was a bit more code, but it made the execution time a lot smaller.
lifthrasiir
Posts: 8
Joined: Tue Aug 16, 2011 12:35 pm

Post by lifthrasiir »

My solution:

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005c!           calls the recursive procedure at (0,0)
0^0:1^35*:*1-   pushes non-zero iff 0 <= x <= 15
2^0:3^35*:*1-   pushes non-zero iff 0 <= y <= 15
*35*?           if one or both is zero, then it is out of bound
1^1^44**+0^     pushes a memory location for current position (twice)
<4?d            if it is empty then skip to the recursion part;
                otherwise remove a spare memory location from the stack
dd$             cleans up the stack and return
                (this code is also used by 35*? above)
11v>            now set the memory location to 1 (i.e. non-empty) and
1^1^1+5c        recursively search for four directions
1^1^1-5c
1^1+1^5c
1v1-1v5c$
Personally I found "{v}{min}:{v}{max}:*" to be handy; it pushes -1 when min < v < max, 0 when v is either min or max, and 1 otherwise.
chiefrocker
Posts: 5
Joined: Fri Aug 16, 2013 11:53 am

Post by chiefrocker »

Nice idea, that efficient bounds check! I did three versions:

The first version copied the 16x16 image into a 18x18 image with borders, so I did not need bound checking. I then could then implement flood fill with 1d indices, using appropriate strides for the 2d neighbors. That version worked with the example image, but was not accepted as valid solution (potentially using too many cycles; it was >44k for the example).

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28*28**36*36*1^28*1+*3^3^+4^1^:136*+?1-11^3^+>11^>056*-gdd28*1+3^3^28*1+*+4^1^:54*?3^-11^3^+>11^>156*-g1vd2^1++28*0^69*?1-0^28**2^2^5^*+35*1-2^1^+<2^2^+>0^0:1-139*-?ddd379*-gd3^3^3^*+6>6<7>10>03^-1>01-2>2^3>59*9*  c259*+9*   c899*+  ?5789*+*c0^<7?d158*-g11^>0^0<+59*9* c0^1<+59*9*    c0^2<+59*9*   c0^3<+59*9*    cd034*9*-g2^2^1++28*0^69*?1-0^4^*2^+28*2^*35*1-2^1^+<2^2^+>0^0:1-139*-?ddd379*-gd!7<1-0^7><$0^<3?d9g7<>7<1+7>$7<6<-$
The second try was a reimplementation in which I maintained 2d coordinate pairs on the stack, used -2 as "end of stack" marker value, and performed bounds checking on the top values at the beginning of the main loop. The code was fairly short, but needed >52k cycles on the example image. Many of my refactoring tries in fact worsened that, so I eventually gave up.

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02-000^0:1+2^0:1+*136*+4*?0^28*:1+2^28*:1++6?dd77*g1^1^28**+0^<9?ddd249+*g11v>1+1^1^2-1^1-1^1+1^2+1^2gdd0^02-:1-249+9*-?!
Finally, I came to the conclusion that I should allow for a longer code, but using fewer cycles, and I did the bounds checking after drawing a pixel, before putting neighbors on the stack:

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02-001^1^28**+0^<49+?ddd2189+8*+*g11v>0^1:1+156*+6*?0^27*:1-2259*+*?1^1:1+35*4*?1^27*:1-249+*?1-1^1^2+1^1-1^1-1^2+1^28*g1-1^1^2+1^1-1^1-28*g1-1^1^2+1^1+1^1-25*7*g1^1:1+2237*+*?1^27*:1-54*?1-1^1-1^1+1^2+1^25*g1-1^1-1^1+25*g1-1^1+1^1+25*7*g1^1:1+2237*+*?1^27*:1-54*?1+1^1-1^1-1^2+1^25*g1+1^1-1^1-25*g1+1^1+1^1-0^02-:1-158*8*-?!%
[/i]
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