Is it broken again?
Is it broken again?
I played till 134 level and tried to play 135, but there is show stopper problem. Level by level left column image and click zone more and more different horizontally. Few levels before overlap was just 1 pixel and only way to move along and to left column was just maximal magnification. Now even this is not enough. Looks like click zone is calculated from left border of field and does not count border. As soon as border became same width as cell there is no way to click on left cell. It even more strange, cells are highlighted properly. Is there any workaround (like use keyboard) or fix? I'm using Windows 10 and 1366x768 resolution.
-
- Posts: 58
- Joined: Thu Nov 29, 2012 7:45 pm
- Location: Germany
I haven't advanced to that level to have a look at it. But from my experience with other puzzles (like oneofus), they might be broken on higher levels.
But they aren't meant to be solved by hand. You can get the level from the page source and write a program to find the answer and submit it to the server, that's what these puzzles are created for.
But they aren't meant to be solved by hand. You can get the level from the page source and write a program to find the answer and submit it to the server, that's what these puzzles are created for.
I've found bug in coil.swf, but to fix it I need a tool to edit SWF and to find way to substitute buggy version. I'm kind of C++/embedded guy, web field is unfamiliar for me. I hope, I can copy game page with new reference to fixed coil.swf and publish it somewhere. Bug is simple and plane: click processor does not accommodate shift on left side border width. Probably, there is another one: in calculation of click horizontal coordinate divider.
Yes, higher levels are not clickable.
I suspect even if you click it the post would be too long to be accepted, so there is "compressed" version of the answer format to be used here ... not all turns but just turns when there is more options ...
The puzzle expects higher levels would be (solved and) comunicated by solver made program.
I am sure here in the forum is the format descritption and trivial starting program to see the protocol.
Yes the top sticky thread describes both formats.
And the 2nd sticky thread shows example java program.
I suspect even if you click it the post would be too long to be accepted, so there is "compressed" version of the answer format to be used here ... not all turns but just turns when there is more options ...
The puzzle expects higher levels would be (solved and) comunicated by solver made program.
I am sure here in the forum is the format descritption and trivial starting program to see the protocol.
Yes the top sticky thread describes both formats.
And the 2nd sticky thread shows example java program.