Maeda Path

Discussion of challenges you have already solved
wodkahack0r
Posts: 9
Joined: Thu Mar 05, 2009 7:27 pm

Maeda Path

Post by wodkahack0r »

Didn't even know, that *.swf can be decompiled.. :-D
PeterS
Posts: 24
Joined: Thu Mar 05, 2009 7:17 pm

Post by PeterS »

lol. I think I found a new way to get the answer. No playing and decompiling involved at all.
Just right click the flash game and then click on 'Play' in the context menu and you will get to the next level.
It was way too easy this way ;-)
MerickOWA
Posts: 182
Joined: Mon Apr 07, 2008 5:54 pm
Location: HkRkoz al KuwaiT 2019 HaCkEr 101

Post by MerickOWA »

Wow, lol thats pretty amusing ;)

I reverse engineered the answer, but doing "RClick->Play" is pretty funny ;)
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karma-fusebox
Posts: 23
Joined: Fri Mar 06, 2009 1:37 pm

Post by karma-fusebox »

did anyone more than 3 levels the honest way? is being thrown back to the very beginning at each failure a bug or a feature to annoy players? :)
gfoot
Posts: 269
Joined: Wed Sep 05, 2007 11:34 pm
Location: Brighton, UK

Post by gfoot »

I solved about 8 - 10 levels properly, but I have a touch screen which makes this game much easier - you can warp around, and don't need a steady hand (just accurate clicks).
ikea
Posts: 4
Joined: Mon Mar 09, 2009 4:12 pm

Post by ikea »

i managed to enter level 7 the fair way...
subworx
Posts: 5
Joined: Tue Mar 10, 2009 7:53 am
Location: Germany

Post by subworx »

i got to level 4 or 5 without cheating
ran the swf through a decompiler, and only there figured out that the standard context menu 'play' entry would just kick me to the next level :o
Chocoholic
Posts: 44
Joined: Mon Feb 16, 2009 4:11 pm
Location: UK

Post by Chocoholic »

Is that "play" thing actually a bug or is it a legit way of solving it without using a decompiler? I did the same, btw.
Broker
Posts: 26
Joined: Tue Oct 28, 2008 10:53 am
Location: Germany

Post by Broker »

There exist another method for playing it easier:
Just follow the direct link http://www.hacker.org/challenge/misc/maeda.swf, then press the "F11"-key for maximizing the screen. Now you get much more "room" for your mouse :-)

But only half as funny as the "play"-context menu possibility :lol:
bottomy
Posts: 4
Joined: Sat Jun 13, 2009 5:53 pm

Post by bottomy »

i did it awhile ago, but didn't see anyone post they did it this way. my flash decompiler is unregistered so it only lets me view it but not edit it. so i just checked the script for where it gives you the answer then just make a javascript to give me the answer.

Code: Select all

<script language="javascript" type="text/javascript">
{
xx = 18;
aa = 17;
xx = xx * 29 * aa;
xx = xx + (5423 + aa);
xx = xx * 11;
xx = xx - 77 * aa;
document.write(xx);
}
</script>
contagious
Posts: 35
Joined: Tue May 12, 2009 6:08 pm
Location: Greece

Post by contagious »

gfoot wrote:I solved about 8 - 10 levels properly, but I have a touch screen which makes this game much easier - you can warp around, and don't need a steady hand (just accurate clicks).
You dont need a touch screen to wrap around :). Just hold left click...
Axxaran
Posts: 5
Joined: Mon Jul 19, 2010 10:20 pm
Location: Good ole Germany

Post by Axxaran »

@bottomy: yep, i first tried it with the unregistered version of Sothink, but (at least the latest version) only the first 5 action scripts are shown. So you usually need the registered one to solve it. Good that we bought an official version in 2006, and even better, that i found this one on my disc *puuh*
chephy
Posts: 17
Joined: Sat Oct 16, 2010 4:39 pm

Post by chephy »

I didn't have any fancy decompilers at hand, but FLASM did the trick: I just located the conditional branch in the bytecode which jumps over the piece of code displaying the answer, removed it, and recompiled – problem solved.[/url]
p99p5
Posts: 1
Joined: Sat Oct 16, 2010 7:33 pm

Post by p99p5 »

Am I the only who wrote a bot to play the game? :(
Guderian
Posts: 18
Joined: Tue Jan 25, 2011 4:31 pm
Location: Greece

Post by Guderian »

i solved it properly....ok i clicked play :-P
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