Search found 6 matches

by LudemeGames
Tue Apr 26, 2016 12:14 am
Forum: Mortal Coil
Topic: Let's raise the level cap
Replies: 2
Views: 17645

Hmm... I've generated some large levels myself in the interim, and it looks like you may want to implement a board64 (analagous to qpath) if you are ever to host such large boards. The 10k square weights in at a whopping 95 MB. board64 would just treat . and X as binary 0 and 1 respectively, and the...
by LudemeGames
Fri Apr 08, 2016 11:12 pm
Forum: Mortal Coil
Topic: Let's raise the level cap
Replies: 2
Views: 17645

Let's raise the level cap

There are now 3 competitors that have solved a 2k square. It's time to start the race to 10k. Presently the incremental size increase of a level is small compared to the overall size of the level. I suggest incrementing the level size by 50 until 5k, and then by 125 to 10k for a total of 100 more le...
by LudemeGames
Tue Apr 05, 2016 11:16 pm
Forum: Mortal Coil
Topic: Automation
Replies: 11
Views: 41778

One small note about qpath - The first direction is required, regardless of whether or not the solution has a choice. For example, level 12 is Puzzle: "x=7&y=7&board=.............X....X...XX.......X.......XX...X...." Solution: "&x=6&y=0&qpath=LU" The qpath for...
by LudemeGames
Fri Mar 25, 2016 3:02 am
Forum: Mortal Coil
Topic: Wallpaper
Replies: 3
Views: 17996

It's not a main level, it was custom generated to be at the resolution necessary for a 16:9 wallpaper.
by LudemeGames
Thu Mar 24, 2016 12:22 am
Forum: Mortal Coil
Topic: Wallpaper
Replies: 3
Views: 17996

Wallpaper

Here's a Mortal Coil level and solution in 1080p resolution for your enjoyment - Image http://imgur.com/PquaJfR
by LudemeGames
Mon Feb 22, 2016 7:03 pm
Forum: Mortal Coil
Topic: downloading higher levels changed
Replies: 3
Views: 19108

Could you be more specific about this for those of us who are not using python? When is the 'higher level' cutoff? Also, in what way did it change specifically?