Search found 30 matches

by Tron
Mon Oct 03, 2011 8:03 pm
Forum: Mortal Coil
Topic: New levels: 1107 to 1206
Replies: 9
Views: 35661

A few details about my solver: It is 4,500 lines of C, about 1,000 are debug code (output of board statistics, printing the board with annotations, writing logs of calculations, consistency checks). The basic idea is to determine and remove infeasible moves, e.g. "the field at y,x will not be e...
by Tron
Mon Oct 03, 2011 5:57 am
Forum: Mortal Coil
Topic: New levels: 1107 to 1206
Replies: 9
Views: 35661

I finally solved all 1206 levels. \o/
by Tron
Tue Sep 20, 2011 6:40 am
Forum: Challenges
Topic: VIndicated
Replies: 24
Views: 46107

Use the source, Luke!
by Tron
Fri Sep 16, 2011 6:29 pm
Forum: Challenges Solved
Topic: Shredded and Scrambled
Replies: 14
Views: 1053

I think your suggested approach is infeasible. On the edge one in 32 pieces fit, so about 2 or 3, and in the middle one in 1024 (if you have two neighbours placed), so about 4. So you have multiple pieces to choose from at every place, this is exponential in the number of places. It's easily more co...
by Tron
Thu Sep 15, 2011 7:33 am
Forum: Challenges Solved
Topic: Shredded and Scrambled
Replies: 14
Views: 1053

Was the increased number of pieces a problem for you, Tron? Not per se, but it in combination with the smaller edges it made it harder: It is four times more likely that another piece fits (1 in 8 instead of 1 in 32) and there are 3.3125 times the number pieces, so there are on average 13.25 times ...
by Tron
Wed Sep 14, 2011 7:41 pm
Forum: Challenges Solved
Topic: Shredded and Scrambled
Replies: 14
Views: 1053

Shredded and Scrambled

This one was again a good challenge. The missing border, moving the tiles within their pictures and the varying background colours were no problem. What made it quite a bit more difficult is that there are only eight different border patterns, so every eighth piece matches instead of every 32nd as i...
by Tron
Sun Sep 11, 2011 7:05 am
Forum: Challenges
Topic: A Hundred 0s
Replies: 33
Views: 63982

The challenge is not mis-categorised.
by Tron
Thu Sep 08, 2011 6:03 am
Forum: Challenges
Topic: Real Simple Access
Replies: 14
Views: 18939

The new encoded message is larger than the modulus. This does not make much sense.
by Tron
Sat Sep 03, 2011 7:28 pm
Forum: Challenges Solved
Topic: Real Simple Access
Replies: 7
Views: 1065

I probably wasted an hour looking for my calculation error in decrypting the message. o_O
Ok, back to hacking my Mortal Coil solver. (:
by Tron
Sat Sep 03, 2011 12:02 pm
Forum: Challenges Solved
Topic: Shattered and Shuffled
Replies: 13
Views: 1129

This sounds promising! Do the filenames of the images mean anything? I didn't look into them when the server accepted the solution shown on the image. Now if I only could get the hang of Real Simple Access. I have the decoded number, but I can't make heads or tails of it. I'm afraid that the next ro...
by Tron
Mon Aug 29, 2011 4:11 pm
Forum: Challenges Solved
Topic: Shattered and Shuffled
Replies: 13
Views: 1129

Shattered and Shuffled

This is a really nice challenge. It's quite clear what to do, but it's not trivial to implement. I wish there were more challenges of this quality!
by Tron
Sun Aug 28, 2011 9:49 am
Forum: Challenges
Topic: Real Simple Access
Replies: 14
Views: 18939

Real Simple Access

I calculated the other number. It is not expected as answer and I don't see anything interesting when interpreting the number in other ways. Am I missing the punchline?
by Tron
Thu Aug 18, 2011 6:46 pm
Forum: Mortal Coil
Topic: Mortal coil level 25 unsolvable
Replies: 21
Views: 62137

The start is at x=9 y=7
by Tron
Thu Aug 18, 2011 6:02 pm
Forum: Mortal Coil
Topic: Mortal coil level 25 unsolvable
Replies: 21
Views: 62137

This board is solvable.
by Tron
Tue Aug 16, 2011 7:27 am
Forum: Mortal Coil
Topic: Automation
Replies: 11
Views: 41774

There is an alternative form for the answer, which is about factor five shorter. Instead of sending every direction change, you only send direction changes at T-crossings and leave them out for corners. This is mandatory from level 1171 onwards, because the web server drops answers longer than 1.000...